Letter to all Players

Last time it was our of character knowledge, this time it's something else. Taking out personal problems on someone's character for no reason, making the character's life a living hell, and making the player wonder if they're accepted.

In a group where we all come from different walks of life, I would have thought that bigoted thinking played a small part, since role-players are always being blamed for Satanism, etc., but apparently not. Obviously, if you are found to be lacking some invisible, Tremere-like sign of recognition, both you and your character will be treated like lepers. No explanations, either.

Please, if you have a problem with me or someone else, take us aside, tell us to our faces, and lets discuss it like rational human beings. The stab-someone-in-the-back-because-they're-the-wrong- clan attitude is not very approved of in the game, let alone real life. Take off those fangs and come into the sunlight - this is another person we're talking about. How would you feel?

This is a game, but when the games ceases to be fun, do you really expect people to stick around.

Anonymous

{O.K., we actually had a pretty long discussion about this one at the admin. meeting. And there's a couple of chunks of the conversation I'd like to relate into here. While it's true that this is not grade school and we can't demand that you all like each other, we can demand that you be civil to one another. Think of it a lot like the work place. You probably work with some one you don't like, you might even have to work directly with them every now and then. In those circumstances you really have three choices: you can make it clear every minute that you hate them, this will probably get you fired; you can be the boss not to make you them, this will get you branded a whiner and make raises fewer and farther between; or you can cope with the situation. So final note: if you're there, planning the destruction or just annoyance of a character ask yourself if this is really a character thing or a player thing (no rationalization kids, be truthful); and if it's a player thing don't do it, if only because it's bad role-playing. -ed}

Take me back to the newsletter page.

Take me back to the Old Pueblo By Night Page.


Jason Corley -- corleyj@chronic.lpl.arizona.edu